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Old Jul 20, 2006, 12:18 AM // 00:18   #1
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Default A Great Easy to Use Mesmer build for Canthans that are new To Mesmers



Attributes:
Fast Casting: 11 (10+1)
Domination: 15 (11+1+2) [ u could go 16 but i dont see a major difference ]
Inpiration: 9 (8 + 1)

Armor: Full Virtuosos and Domination Mask

Weapon:Gemstone Staff (you get it from collector at Senji's Corner, requires 5 celestial essences to get)

Skills:
1. Stolen Speed (E) - For 5-17 seconds, target foe's spells take 25% longer to cast and your spells targeting that foe take 25% less time to cast
[Easiest place to be found is in Dragon's Throat challenge mission. It is the first boss you meet and spawns to your right once you walk out of the gate. You can do this with henchies just target The Afflicted Meeka (name of boss) and have all your henchies slaughter her. Once dead cap it.]

2. Power Spike- If target foe is casting a spell, the spell is interrupted and target foe takes 20-86 damage.

3. Cry of Frustration - If target foe is using a skill, that foe and nearby foes are interrupted and suffer 10-37 damage.

4. Power Drain - If target foe is casting a spell, the spell is interrupted and you gain 1-25 Energy

5. Overload - Target foe takes 5-17 damage. If that foe was casting a spell, you deal +5-41 damage. [this skill is replaceable with anything else you want to put]

6. Energy Burn - Target foe loses 3-7 Energy, and takes 10 damage for each point of Energy lost.

7. Empathy - For 8-18 seconds, whenever target foe attacks, that foe takes 10-26 damage.

8. Rebirth/Any Res/or Whatever else you want

This Build is very heavy on Interrupts and Dmg and is good against just about anything. Here is how you you use it:
First off cast empathy on any melee's that will cause the group trouble, after that target an easy spellcaster, such as nec, ele, monk, or rit. Cast Stolen Speed on the caster, if the target is using spell use power spike, if using a spirit, signet, or skill use cry of frustration. When running low on energy wait for a very slow spell and cast Power Drain and you'll get back a whopping 19 energy. While your interrupts recharge cast overload everytime you see target casting spell so that you get that extra +dmg. Use Energy Burn when you must or when you want to, its good for finishing melee's off that haven't been killed yet. Hope this helps and happy Interrupting .

Last edited by Chamber Asgardian; Jul 20, 2006 at 04:53 AM // 04:53..
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Old Jul 20, 2006, 03:58 AM // 03:58   #2
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soooo...can anyone please give me any criticism just want to know if my build is okay.
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Old Jul 20, 2006, 09:29 AM // 09:29   #3
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If you're wanting feedback I would agree that this is a good build to start with, until other skills are aquired. I started as a mesmer about 3 days ago and, by complete coincidence favour just about the same build as you have here! I even have the gemstone staff - which I used to really like until a Jade Brotherhood dropped a Gold Platinum Wand for me, I bought an Inscribed Chakram to go with it from the guy at Maatu Keep. Really nice combination of weapons, even if I do have -1 energy degen...

I am a secondary ritualist also and will 90% of the time use 'Flesh of my Flesh' in the place of the healing signet, and will often take 'Mind, Body and Soul' in place of Overload...

All in all I like it as a build to start from and now I have a little money from all the quests I've been doing I am looking for ways to better it... I often combine it with a few illusion spells such as Imagined Burden & Clumsiness if there are a lot of warriors around...

Last edited by Cebe; Jul 20, 2006 at 09:32 AM // 09:32..
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Old Jul 20, 2006, 02:29 PM // 14:29   #4
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^I'd really miss backfire and Shatter hex, which are also very easy to get/use mesmer domination skills. Backfire synergizes really well with overload. Shatter hex can deal a ridiculous amount of damage.
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Old Jul 20, 2006, 03:09 PM // 15:09   #5
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Hmmm...

I see no cover hexes. The spells I like (I honestly don't know if they are available in Canthas or not):

Phantom Pain
Spirit of Failure
Shatter Enchantment

You are also missing a healing spell. Ether Feast should also be included.

So I would remove the following:
Empathy - replaced by SoF
Overload - replaced by Phantom Pain
Energy Burn - replaced by Shatter Enchantment

PP is a cover hex, without one, your other hexes will be removed. If PP is removed, it inflicts deep wounds. Do you need Illusion for PP to be effective? No. With FC, it is fast to cast and has a fixed duration of 10 seconds.
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Old Jul 20, 2006, 03:24 PM // 15:24   #6
The 5th Celestial Boss
 
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Quote:
Originally Posted by Pick Me
(I honestly don't know if they are available in Canthas or not):

Phantom Pain
Spirit of Failure
Shatter Enchantment
Not sure about the first 2, but Shatter Enchantment is available from the Skills Trainer in House Zu Heltzer, or that gimp, Instructor NG, should you choose to do his "advanced" training courses in Shing Jea.

Hex removal spells could be good but I prefer to only take them if I know I'm likely to get hexed, otherwise I feel robbed of a slot on my skill bar! Jin the Purifier in the Bukdek Byway has an elite hex removal skill, if you feel like going out on a capping expedition - Expel Hexes - Remove up to 2 hexes from target ally. I plan to take that with me when I go to the Boreas Seabed - that Kraken is NASTY - chucking out hexes here, there and everywhere. I also favour Shatter Hex, since it deals damage to nearby foes.

Last edited by Cebe; Jul 20, 2006 at 03:27 PM // 15:27..
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Old Jul 20, 2006, 03:35 PM // 15:35   #7
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Quote:
Originally Posted by Celestial Beaver
Not sure about the first 2, but Shatter Enchantment is available from the Skills Trainer in House Zu Heltzer, or that gimp, Instructor NG, should you choose to do his "advanced" training courses in Shing Jea.

Hex removal spells could be good but I prefer to only take them if I know I'm likely to get hexed, otherwise I feel robbed of a slot on my skill bar! Jin the Purifier in the Bukdek Byway has an elite hex removal skill, if you feel like going out on a capping expedition - Expel Hexes - Remove up to 2 hexes from target ally. I plan to take that with me when I go to the Boreas Seabed - that Kraken is NASTY - chucking out hexes here, there and everywhere. I also favour Shatter Hex, since it deals damage to nearby foes.
Thanks for the info. I capped that last night actually.

I don't normally remove hexes so much (if I did I probably would take Shatter Hex). I like taking Shatter Enchantment because it robs monks and necros the ability to hurt me. Necromancers use many hexes, but most are conditional, if the necro is dead, the hex is gone (but not all hexes from the necro are like that). Monk's healing breeze, Mark of Protection, or Necro's Death Nova are removed by Shatter Enchantment. Not only that, but it does some nice damage (not as much as Shatter Hex does) to the target foe.

I use a N/Me so my skill bar is full of hurtful stuff

Eitherway, you still need to heal yourself. Monks can only do so much for a group, Ritualists aren't always there to bail you out either.
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Old Jul 20, 2006, 04:34 PM // 16:34   #8
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Quote:
So I would remove the following:
Empathy - replaced by SoF
Overload - replaced by Phantom Pain
Energy Burn - replaced by Shatter Enchantment
Is Spirit of Failure all that good compared to empathy, because SoF only have a 25% chance of missing and energy regain, whereas Empathy does unconditional dmg everytime they hit. However, I like the idea of replacing overload with Phantom Pain. Just to let you know Canthans can only get Shatter Enchantment out of the three you gave.
As for cover hexes go if your suggesting that in case stolen speed gets ripped off, I dont really find that a problem because stolen speeds recharge is only 3 secs and very spammable.

Last edited by Chamber Asgardian; Jul 20, 2006 at 04:49 PM // 16:49..
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Old Jul 20, 2006, 04:44 PM // 16:44   #9
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Do I really need healing because then how could i get the most of my character. If you know how to incorporate some healing will you please give any suggestions on how.
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Old Jul 20, 2006, 05:10 PM // 17:10   #10
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You get the most out of your character when it is alive and casting, not when it is lying face down on the ground awaiting rez. Simply put: you need self heals or you need monks and you need them at their best.

Solid Interupts. Not a fan of Energy Burn, but thats because I'm not a fan of DD mesmers. Looks like it would have a rather steep learning curve, so I wouldn't reccomend for newbs. More of an intermediate build.

Since I don't like that skill, and you have inspiration for Power Drain, drop EBurn for EFeast. As self heals go its not as bad as many think. Well, not with FC at 10+.

I'd miss Backfire too if I played this. Swap for Overload and cast on spammers. If you want more interupt in Cantha: Power Return. Also; Complicated heal sig=dead warrior, but the added damage from Cry and its nearby interupt bonus...makes this a judgment call for your playstyle.

I like empathy more than spirit, but for your build they're an even trade depending on if you grab Backfire or other. You're built more toward interupt and Spirit...interupts. In all honesty, I don't reccomend cover hexes because i don't see why empathy is in there at all. Ok; I know why its there. Its a DPS booster. But if you want to run an interupt mesmer, run an interupt mesmer. The shutdown an interupter can produce outways the DPS they don't.

Last edited by Minus Sign; Jul 20, 2006 at 05:29 PM // 17:29..
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Old Jul 20, 2006, 05:28 PM // 17:28   #11
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Quote:
Originally Posted by Chamber Asgardian
Is Spirit of Failure all that good compared to empathy, because SoF only have a 25% chance of missing and energy regain, whereas Empathy does unconditional dmg everytime they hit. However, I like the idea of replacing overload with Phantom Pain. Just to let you know Canthans can only get Shatter Enchantment out of the three you gave.
As for cover hexes go if your suggesting that in case stolen speed gets ripped off, I dont really find that a problem because stolen speeds recharge is only 3 secs and very spammable.
Spirit of Failure does seem to be a bit weak, however, if you use one of the following:

Reckless Haste (Curse - Necromancer) and or Distortion (Illusion) the chances of your foe hitting you will be reduced by a lot. So, if you do not have any healing, the next best thing is avoidance. No good taking 50 damage if you only do 30 to your enemy. Shatter Enchantment removes evil spells like Death Nova that Necros cast. Shatter it, save your melee party members and do massive damage to the enchanted foe.

Cover hex is for spells that you think are important, like Empathy, Backfire, etc. If you think you'll be going against Warriors, Assassins and Rangers more than spellcasters, take Spirit of Failure + Distortion + Empathy + Phantom Pain. Empthy Damages, Distortion costs energy, and Spirit of Failure gives energy. More often than not, you can gain more energy than you lose (if you have lots into Inspiration Magic & Illusion - to reduce the cost of energy loss). So you do damage, gain energy or break even and take 0 damage yourself. Nice don't you think?

I think Avarre said in a different thread that Ether Feast heals more than Healing Breeze. So use Ether Feast for your healing.
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Old Jul 20, 2006, 06:24 PM // 18:24   #12
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So here's my new skill setup:

Attributes:
Fast Casting: 11
Domination: 15
Inspiration: 9

Skills:
1. Stolen Speed {E}
2. Power Spike
3. Cry of Frustration
4. Power Drain
5. Ether Feast
6. Backfire
7. Shatter Enchantment
8. Rebirth/or any hard res

I decided to go full disruption, but i feel a little useless and frightened when having to face a melee character. I used my old skill set because i liked the fact that i could do dmg to melee's too now i feel fragile.
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Old Jul 20, 2006, 07:23 PM // 19:23   #13
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If you still feel "naked" against melee attackers, use Sypethetic Visage or Soothing Images.

Both work well vs melee attackers. 0 Adren gain, (SV) lose 3 energy.

Clumsiness works well against attackers too.

Remember, your objective is to stop spells, hurt enemies and stay away from the fray. Do that and you'll be fine.
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